It is spring break, and I have just come out of a slumber induced by way too much research.
Still working on the same project, I decided that in order to create an architecture that is sensitive to the user and the environment, all the while being "generative" to those constraints of the project, it would need to be responsive. This responsive design can be used in describing the exterior skin as well as the interior space.
I have begun diagramming the spacial qualities of the program, as well as designing a responsive skin. The program is a work in progress, and I will post some images shortly.
I am truly excited about this project, I get to create a dynamic skin and an interior to match.
Pulled off, this will be the most intelligent of my designs to date, it is comprised of a lot of documentation and to the right audience should be a step in the right direction to defining a new language not only for myself but for those impacted by the design.
Design by concept alone is dead,
Without reason and a bit of nuts,
The design is dead before it hits paper.
Showing posts with label Generative. Show all posts
Showing posts with label Generative. Show all posts
Tuesday, March 9, 2010
Monday, February 22, 2010
Focus models
In the process of developing design solutions for the project, my professor has set up three phases for the project. the phase shown in the documentation below is titled:
The Artifact... Design logic and exploration. this logic was to be produced both in written form and in physical form, this was accomplished through a logic paragraph and sentance, generative diagrams and a diagrammatic(generative) artifact.
I am exploring a "design driven (top down) spacial form generation technique". Essentially what I have discussed previously, and labeled "sensitive design". This artifact is constrained in different axis and generates forms and spacial relationships based on the connections and relationships between the forms inside and outside. The artifact developed from an existing site *wood box* and the new program for the space. There is a theoretic form generation model that I used in the critique as well, and will add that photo after while.
The Artifact... Design logic and exploration. this logic was to be produced both in written form and in physical form, this was accomplished through a logic paragraph and sentance, generative diagrams and a diagrammatic(generative) artifact.
Tuesday, February 9, 2010
LTU: IDS2 Blog Beginning
A start, A beginning, somewhere to begin.
This is a blog documenting an IDS2 interiors project for professor Jim Stevens(arch), and Jin Feng(int) with a concentration on interiors at Lawrence Technological University.
The Project: A culinary arts School located on a site north of Eastern University, Ypsilanti at an abandoned paper mill.
Focus: Generative Architecture based in constraints: physical and diagrammatic
This is a blog documenting an IDS2 interiors project for professor Jim Stevens(arch), and Jin Feng(int) with a concentration on interiors at Lawrence Technological University.
The Project: A culinary arts School located on a site north of Eastern University, Ypsilanti at an abandoned paper mill.
Focus: Generative Architecture based in constraints: physical and diagrammatic
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